Native 2.5D CAD/CAM for Apple silicon

CNC software, made simple for Mac.

Draw or import your design, create precise toolpaths, inspect the result in 3D and export machine-ready G-code—all in one focused, native macOS app.

  • Works fully offline
  • Built for Apple silicon
  • Early beta available now
Cutloom on macOS showing a 3D toolpath preview for V-carve operations
3D toolpath preview
Available in beta 0.9
01SVG & DXF
02Profile · Pocket · Drill
03Mach3 · GRBL · LinuxCNC
04Native macOS

Available in beta 0.9

See the toolpath—and the result—before you cut.

Inspect the complete CNC program in 3D, then simulate material removal to check how V-carving and other operations will look in the stock.

Cutloom 3D toolpath preview showing V-carve paths and travel moves
01

3D toolpath preview

Orbit around the complete job and inspect cutting depths, layered passes and travel moves from any angle.

Cutloom material removal simulation preview showing V-carved text
02

Simulation preview

Preview the machined surface before generating G-code and sending the job to your CNC machine.

Simple to start. Capable when it matters.

Everything you need to get from an idea to G-code.

Built for everyday 2.5D CNC work: signs, panels, brackets, templates, lettering and the workshop projects in between.

01

Start with a drawing—or bring your own.

Draw precise shapes and editable text in Cutloom, or import SVG and DXF artwork from the design tools you already use.

02

Turn your design into a toolpath.

Create profiles, pockets, drilling, engraving and V-carving with practical controls for tools, depths, entries and tabs.

03

Export for the controller you already use.

Generate G-code for Mach3, GRBL or LinuxCNC, inspect the exact output and add a custom postprocessor when your setup needs one.

01

Import and draw precisely

Import DXF or SVG, or draw lines, rectangles, circles, arcs and polylines from scratch with click-to-draw and numeric entry. Snap to geometry or the grid, create editable text—including text along a path—and undo every step with clear labels.

02

CAM that respects the job

Create inside, outside and on-line profiles with lead-ins and tabs; linked or raster-cleared pockets; peck and dwell drilling with optimized hole order; and true medial-axis V-carving. Stock-aware depths update automatically when stock thickness changes.

03

Fast, faithful toolpaths

Only changed operations regenerate, and regeneration can be cancelled while editing. True arcs stay arcs through the pipeline until a postprocessor needs them lowered—rather than becoming thousands of tiny line segments.

04

G-code you can inspect

Export with the included GRBL, LinuxCNC and Mach3 posts, or edit a plain-JavaScript post for your controller. Every program is re-parsed and checked against the internal toolpath, with operation boundaries and divergences visible in the G-code preview.

05

Preview the cut in 3D

Orbit around the toolpath, watch GPU-accelerated material removal—with a CPU fallback—and review the cut-time estimate before committing stock to the job.

06

Your tools. Your machines.

Keep a reusable tool library and machine profiles with feed, travel and acceleration limits plus an assigned postprocessor. Switch machines without entering the same setup again.

One continuous workflow

Four clear steps. One focused workflow.

  1. 01

    Draw or bring your own geometry

    Create clean primitives or import SVG and DXF while preserving layers, units and curves.

    SVG · DXF · CAD
  2. 02

    Define the job

    Set stock and tools, then add profiles, linked pockets, drilling, engraving and deliberate tab placement.

    STOCK · TOOLS · CAM
  3. 03

    Inspect before you export

    Orbit around the complete toolpath in 3D and simulate material removal to catch problems before they reach your stock.

    3D · SIMULATE · CHECK
  4. 04

    Generate machine-ready G-code

    Export with a built-in Mach3, GRBL or LinuxCNC postprocessor—or adapt a custom post for your own controller.

    POST · REVIEW · G-CODE

Development roadmap

Beta 0.9 is here. The road to 1.0 is getting short.

The full workflow—from drawing and true V-carving to verified G-code and material simulation—is available to test now. Beta access is free, with no account and no phone-home licence check.

01Ready

Design, layers and editable text

Draw precise geometry or import SVG and DXF. Work with snapping, coloured and lockable layers, full undo and text that stays editable—even when laid out along a path—until you convert it to curves.

02Ready

Complete CAM and G-code workflow

Create profiles, linked pockets, drilling and on-line engraving with tabs, ramps and helix entry. Preview the whole program, fit compact G2/G3 arcs and export verified G-code—or gcode—for Mach3, GRBL, LinuxCNC or a custom postprocessor.

03In beta

V-carving, verification and simulation

Beta 0.9 brings optimized medial-axis V-carve paths, an interactive 3D backplot, material-removal simulation and cut-time estimates. The remaining work toward 1.0 focuses on feedback, reliability and polish.

Clear limits, safer expectations

Built for focused 2.5D CNC work.

Cutloom does a defined job well. These boundaries are intentional for the beta and worth knowing before you start.

Not included yet

There is no feeds-and-speeds calculator or materials library yet. Relief engraving and image-to-toolpath are planned after 1.0. Non-rectangular stock, nesting, lathe work, laser/plasma-specific features and DXF/SVG export are not currently supported.

What simulation checks

Simulation shows material removal. It does not detect undercuts, fixture or clamp collisions, machine-limit violations or surface finish—and it never replaces reviewing the G-code and making a careful first cut in new material.

Built differently

Your workshop does not need another cloud.

Cutloom is a native Mac app. Your drawings, tool library and G-code stay on your machine—available even when the internet is not.

Follow the build
01

Offline by design

No account, telemetry or license check that phones home.

02

Native where it matters

Fast canvas interaction, real macOS documents and familiar keyboard control.

03

Built to be owned

A one-time purchase with paid major upgrades—not another subscription.

Early beta available now

Try Cutloom—and help shape what comes next.

Download the early beta today, or join the mailing list for new builds, development notes and launch news. No weekly marketing machine.

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Questions or feedback?

Talk to the person building it.

Have a workflow Cutloom should understand, or interested in testing it on your machine? Send a note.

Replies usually within two working days. Europe/Amsterdam